Froggen

Welcome to the official GitHub repository for Froggen, our final project for GAME 2500 at Northeastern University. We hope you enjoy exploring our game just as much as we enjoyed developing it!

Pro-tip: Play in full screen and click on the game window after it starts playing to ensure optimal interaction with controls.

Team Members

This game is the result of collaborative efforts by a team of dedicated and talented students:

  • Ray Kong: Project Manager, Head Unity Developer, and Head Programmer
  • Nathan Barth: Original Art and Ending Cutscene
  • Giovanni Assad: Music Composition
  • Patrick Yu: Narrative and Intro Cutscene
  • Benjamin Adams: Level Design
  • Daniel Rosenthal: Unity Development and Level Designer

Voice Acting

Our immersive experience is brought to life by the talented Sean Robinson, who contributed the Intro Voice Acting.

Assets

While much of our game is built with original assets, we've also utilized some external assets to enhance the gaming experience:

  • Non-original art assets by Pixel Adventure 1 from the Unity Asset Store
  • Intro music and sound effects sourced from FreeSound
  • Intro stock images courtesy of iStock and Dreamstime

Special Mention

We would like to extend our gratitude towards Professor Fox Zarow for their guidance and support during the creation of this game.

Feedback

We appreciate your feedback! Feel free to create an issue if you find a bug, or if you have any suggestions to improve the game. Your input can help us learn and grow!

Enjoy the game!

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